![virtual boy virtual boy](https://www.looper.com/img/gallery/heres-why-the-virtual-boy-was-a-complete-failure/the-virtual-boy-was-a-literal-pain-in-the-neck-and-eyes-1596562250.jpg)
![virtual boy virtual boy](http://www.micro-64.com/features/virtualboy/vb-sys.jpg)
Along with warnings about headaches, nausea, and dizziness, Nintendo also warned that kids under the age of seven shouldn't play Virtual Boy, because eyesight is still developing at that age, and playing Virtual Boy could result in having a lazy eye. Nintendo didn't want to be responsible for any potential damages. Wow, look at him go! That is until he bumps into something and gets hurt. Let's assume the stand was optional, and you could actually wear the headset, and move around while you played it. The headset had to be attached to the stand.
![virtual boy virtual boy](https://www.copetti.org/images/consoles/virtualboy/back.364fc14cabdb36860ed759e8d01fc976ea3e423d9a0f67db1bc6e891a3afb5db.jpg)
I feel like within about five minutes, my back is gonna start hurting from just leaning on this. To learn pretty much everything there is to know about the history of the Virtual Boy, we highly recommend visiting the Planet Virtual Boy website, where you'll find an exhaustive, comprehensive library of almost everything ever written or researched about the Virtual Boy. We got our hands on a vintage Virtual Boy at the retro video games store VideoGamesNewYork in Manhattan's East Village to get a better idea of why the system stumbled out of the gate, existing as a bizarre blemish on Nintendo's otherwise impressive record. With around 770,000 units sold, it remains Nintendo's worst-selling console of all time. Unfortunately, the Virtual Boy didn't click with customers, and it was discontinued less than a year after its debut. It offered gamers a 3D experience they couldn't get on TV screens or handheld devices. That year, the company released the Virtual Boy console, which didn't technically count as virtual reality. In 1995, Nintendo tried to cash in on the virtual reality craze.
VIRTUAL BOY MOVIE
The new Steven Spielberg movie "Ready Player One" imagines a not-too-distant future where the population spends a majority of its waking hours inside a virtual reality system known as "The Oasis." The movie is set in 2045, so if real-world technology wants to catch up with the story's premise, we'd better hurry up.